You will also advance the core rendering technology that aspires to achieve photo-real visuals, such as physically based light, eye and lens simulations, as well as more low-level engine technologies such as shader building & compilation, content streaming systems, and the multi-threaded and cross-API renderer architecture. * Comfortable working with C++ in a large shared codebase, including testing, code-reviews, source-control as well as experience with a common shader language and modern graphics API.
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